So anyways, if you look at the coll of an object in meta editor, and scroll to the planes area, this is where we resize COLL (Bullet Collision).
It will have an, I and have a number, then L and a number,then k and a number, then D and a number.
The I, L, and K are YAW, PITCH, AND ROLL, the D stands for the distance away from center of object.
to test this out i use the onyx pistol and spawn the edited object and shoot away.
It may be difficult to figure out which plane is which, and testing ingame is slow, so we need an app that works in real time
This takes awhile on complicated COLLs but it works, its how im resizing my trees for a project.
If anyone has an app that simplifies this further, please share it.
If anyone has more info to add, please do.
I like to test the plane coords and rotations out on a collision box, befor editing the main object.
Heres a pic of the COLL in entity, PLANES are what needs edited, verts only matter for the exported coll models, and are not used in game.







