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Soffish Developer Diaries I
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Poster: JacksonCougar
I know that these past few months is has seemed like Soffish has simply been forgotten by me: that I have stopped working on Soffish. This however is not the case.
Soffish started out as a very simple program on par with Entity, and it lacked the depth of code to ever be something better. What was released back a few months ago was a code base that borrowed strongly from Xzodia's classes. Most of the work that went into the beta of Soffish was towards the GUI, and not towards the code-base that ran everything.
Therefore I decided that I needed to shift my focus away from the GUI, and towards the real meat and potatoes of Soffish: thus was born SoffishLib. SoffishLib is a code-base programmed almost from the ground up: although some ideas and classes have been evolved from Xzodias original code-base. The focus on this new code-base has been on three major goals: Speed, Efficiency, and Correctness. I have been taking my time on this new code-base because I wanted to avoid the pitfalls that many other have ran into: I did not want to create another sub-par Entity. I have taken my time to code methods to be as fast as possible, given my limited knowledge of programming, while maintaining as small a footprint in memory as I can. The last goal, the goal of correctness, has taken me the longest to realize. I have taken care that while programming I have not taken shortcuts, or made too many assumptions about how the .map structure works. I focus my efforts on making sure that under a wide spectrum of possible outcomes my code will be able to correctly handle any possibilities.
SoffishLib as it stands today is nearing completion of all major functionality, and I will soon be ready to move onto more GUI/Application work based upon the SoffishLib library.
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October 26th, 2009, 8:16 pm
Comments: 1 • Write comments
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IRC Channel
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Poster: Grimdoomer
I decided to set up a RemnantMods IRC Channel on irc.PaganPaths.org. The channel name is #remnantmods. If you are an admin or staff, register your nick by entering /msg nickserv register password, where password is a chosen pass that is atleast 6 chars long. Then identify your self by entering /msg nickserv identify password. Then I can add you to the opt list.
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September 25th, 2009, 9:26 pm
Comments: 10 • Write comments
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Halomods Archival Project - I need your help!
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Poster: JacksonCougar
Halomods Archival Project I have downloaded all the Halo 2 skins from Halomods that I could find working links to, so what I really need your help with now is saving the Downloads and Utilities and Tutorials. Go to Halomods and start downloading all the mods, and tutorials and utilities that you think should be archived here at Remnantmods. This is very important so if everyone can pitch in here at Remnantmods to gather as many different files as possible, that would be amazing. Just download the files to your harddrive, and when you have the time, you can simply upload the files to the Public Remnantmods FTP Directory for whatever files it is (Mods, Utilities, or Misc). If we can get the majority of the best mods saved, it will be well worth the effort in the future, because I highly doubt Halomods will be around forever.
So please, start archiving anything and everything from Halo 2 that you think we should preserve. Space on the Remnantmods servers is not an issue, so go fuckin' wild.
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June 13th, 2009, 6:00 am
Comments: 22 • Write comments
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End Of Mega Internetz WLAN Party!
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Poster: xzodia
I only have my mega internetz for about 3 more weeks, so I'm making the most of it with a "End Of Mega Internetz WLAN Party"!
I'm thinking it'll be on Saturday 30th from 9PM (GMT), If this is a problem for anyone let me know.
I'll be putting together a list of maps but feel free to suggest any.
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May 18th, 2009, 10:37 pm
Comments: 55 • Write comments
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Darkshallfall's Halo 2 Map Team
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Poster: Grimdoomer
Darkshallfall is putting together a Halo 2 Map team that will build maps out of models and custom collision. He's looking for people to help out.
Who I need:Conception Artist Modelers(not including myself) Texture Artist(If you want to help and don't have much experience making textures but have you know your way around PS contact me via AIM and I will help you get into texturing) What you need:Photoshop 3D Studio Max Onyx Entity Debug Bios on Xbox Contact him on AIM: Dark5hallFall, or read more about it here.
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March 28th, 2009, 2:06 pm
Comments: 0 • Write comments
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Soffish Halo 2 Content Editor :: Open Beta
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Poster: JacksonCougar
In recent months I have been working with Grimdoomer, DemonicSandwich (Ze adviser!) and Xzodia on a new Halo 2 modding program, although at the time of this writing the actual implemented code features are few (one actually), it should progress fairly steadily from here on out.
You can find the topic here
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August 24th, 2008, 5:51 am
Comments: 0 • Write comments
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Total posts 24632
Total topics 1341
Total announcement 11
Total sticky 40
Total members 197
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